New how-to guide for implementing bi-directional voice muting in lobby voice calls based on block relationships, with client-side and server-side approaches.
We've published a new how-to guide covering how to implement bi-directional voice muting in lobby voice calls based on block relationships. The guide covers two approaches for populating per-member mute lists — client-side using any client-accessible block signal (Discord relationships, in-game block lists, etc.) and server-side via lobby member metadata set at lobby creation — and a shared client-side implementation that applies mutes in both directions.
As part of this work, we've also documented the POST /lobbies/{lobby.id}/members/bulk endpoint, which allows adding, updating, or removing up to 25 lobby members in a single request.